Invisibility coherence for faster scan-line hidden surface algorithms

Gary A. Crocker
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引用次数: 30

Abstract

Invisibility coherence is a new technique developed to decrease the time necessary to render shaded images by existing scan-line hidden surface algorithms. Invisibility coherence is a technique for removing portions of a scene that are not likely to be visible. If a large portion of the scene is invisible, as is often the case in three-dimensional computer graphics, the processing time eliminated may be substantial. Invisibility coherence takes advantage of the observation that a minimal amount of processing needs to be done on objects (polygons, patches, or surfaces) that will be hidden by other objects closer to the viewer. This fact can be used to increase the efficiency of current scan-line algorithms, including both polygon-based and parametrically curved surface-based algorithms. Invisibility coherence was implemented and tested with the polygon hidden surface algorithm for constructive solid geometry developed by Peter Atherton [1]. The use of invisibility coherence substantially increases the efficiency of this scan-line algorithm. Invisibility coherence should work as well or even better with other scan-line hidden surface algorithms, such as the Lane-Carpenter, Whitted, and Blinn algorithms for parametrically curved surfaces [2]., or the Watkins, Romney, and Bouknight algorithms for polygons [3, 4, 5].
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快速扫描线隐藏面算法的不可见相干性
隐身相干是为了减少现有扫描线隐藏面算法渲染阴影图像所需的时间而发展起来的一种新技术。隐身相干是一种技术,用于删除场景中不太可能被看到的部分。如果场景的很大一部分是不可见的,就像三维计算机图形中经常出现的情况一样,那么消除的处理时间可能是相当可观的。隐身相干利用了这样一种观察,即对物体(多边形、斑块或表面)进行最少的处理,这些物体将被更接近观察者的其他物体隐藏。这一事实可用于提高当前扫描线算法的效率,包括基于多边形和基于参数化曲面的算法。使用Peter Atherton[1]开发的构造立体几何的多边形隐藏面算法实现和测试不可见相干性。不可见相干性的使用大大提高了该扫描线算法的效率。不可见相干性应该与其他扫描线隐藏曲面算法一起工作,甚至更好,例如用于参数曲面的Lane-Carpenter、Whitted和Blinn算法[2]。,或多边形的Watkins、Romney和Bouknight算法[3,4,5]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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