Students as Game Creators. Easing the game construction process by using a toolkit to game design

IxD&A Pub Date : 2022-08-20 DOI:10.55612/s-5002-053-006
P. Beça, Mónica Aresta, Rita Santos, A. Veloso, Gonçalo Gomes
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Abstract

In recent years, serious games and gamification strategies have been used in the education field and seen as highly motivating for educating and motivating younger people. As regard to games, and in the field of environmental education, they emerge as an innovative approach to raise environmental awareness among youths, namely by challenging students to develop their own games for learning. When research also mentions obstacles in involving students to explore educational contents through game design, this paper presents the Gamers4Nature Toolkit, an artifact developed to support the creation of digital environmental-related games by younger students with no experience in game design. The toolkit was used by 53 upper-secondary and 114 undergraduate students along several game creation sessions, leading to the development of 66 digital games. Findings indicate that the Toolkit was considered an engaging approach to game creation, making it a valuable resource to support educators in game design activities.
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作为游戏创造者的学生通过使用游戏设计工具包来简化游戏构建过程
近年来,严肃游戏和游戏化策略已被用于教育领域,并被视为对教育和激励年轻人具有高度激励作用。在游戏方面,在环境教育领域,它们是一种创新的方法,通过挑战学生开发自己的学习游戏来提高青少年的环境意识。当研究还提到让学生通过游戏设计来探索教育内容的障碍时,本文提出了Gamers4Nature工具包,这是一个为支持没有游戏设计经验的年轻学生创建数字环境相关游戏而开发的人工产品。53名高中生和114名本科生在几个游戏创作环节中使用了该工具包,开发了66款数字游戏。研究结果表明,该工具包被认为是一种引人入胜的游戏创造方法,使其成为游戏设计活动中支持教育工作者的宝贵资源。
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