{"title":"Morphological gesture recognition algorithm","authors":"J. Choi, N. Ko, D. Ko","doi":"10.1109/TENCON.2001.949599","DOIUrl":null,"url":null,"abstract":"Previously, new methods have been proposed in field of gesture recognition, however, a most important problem remains. That is the increment of processing time by reason of complexity of the algorithms. Mathematical morphology based on geometrical set theory is the best because real time image processing is possible. This paper presents a posture recognition algorithm using the orientation of primitive elements that are extracted by the morphological shape decomposition algorithm as a new parameter-based method. In the proposed algorithm, 4 postures are devised for navigating the video content editing system. We also propose a fast algorithm for gesture recognition of a human using chain code edge vectors measured from an image sequence. The key idea of the proposed algorithm is to track a trajectory of the center points in primitive elements extracted by morphological shape decomposition. The trajectory of the morphological center points includes information on shape orientation.","PeriodicalId":358168,"journal":{"name":"Proceedings of IEEE Region 10 International Conference on Electrical and Electronic Technology. TENCON 2001 (Cat. No.01CH37239)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-08-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of IEEE Region 10 International Conference on Electrical and Electronic Technology. TENCON 2001 (Cat. No.01CH37239)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TENCON.2001.949599","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15

Abstract

Previously, new methods have been proposed in field of gesture recognition, however, a most important problem remains. That is the increment of processing time by reason of complexity of the algorithms. Mathematical morphology based on geometrical set theory is the best because real time image processing is possible. This paper presents a posture recognition algorithm using the orientation of primitive elements that are extracted by the morphological shape decomposition algorithm as a new parameter-based method. In the proposed algorithm, 4 postures are devised for navigating the video content editing system. We also propose a fast algorithm for gesture recognition of a human using chain code edge vectors measured from an image sequence. The key idea of the proposed algorithm is to track a trajectory of the center points in primitive elements extracted by morphological shape decomposition. The trajectory of the morphological center points includes information on shape orientation.
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形态手势识别算法
在此之前,手势识别领域已经提出了许多新的方法,但是一个最重要的问题仍然存在。这是由于算法的复杂性而增加的处理时间。基于几何集合理论的数学形态学是最好的,因为实时图像处理是可能的。本文提出了一种新的基于参数的姿态识别方法,即利用形态分解算法提取的原始元素的方向进行姿态识别。在该算法中,设计了4种姿态用于视频内容编辑系统的导航。我们还提出了一种使用从图像序列中测量的链码边缘向量来快速识别人类手势的算法。该算法的核心思想是对形态分解提取的原始元素中心点的轨迹进行跟踪。形态中心点的轨迹包含形状方向信息。
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