Texture Compression

Georgios Georgiadis, A. Chiuso, Stefano Soatto
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引用次数: 10

Abstract

We characterize ``visual textures'' as realizations of a stationary, ergodic, Markovian process, and propose using its approximate minimal sufficient statistics for compressing texture images. We propose inference algorithms for estimating the ``state'' of such process and its ``variability''. These represent the encoding stage. We also propose a non-parametric sampling scheme for decoding, by synthesizing textures from their encoding. While these are not faithful reproductions of the original textures (so they would fail a comparison test based on PSNR), they capture the statistical properties of the underlying process, as we demonstrate empirically. We also quantify the tradeoff between fidelity (measured by a proxy of a perceptual score) and complexity.
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纹理压缩
我们将“视觉纹理”描述为一个平稳的、遍历的、马尔可夫过程的实现,并建议使用其近似最小充分统计量来压缩纹理图像。我们提出了用于估计这种过程的“状态”及其“可变性”的推理算法。这些代表编码阶段。我们还提出了一种解码的非参数采样方案,通过纹理编码合成纹理。虽然这些不是原始纹理的忠实复制品(因此它们将无法通过基于PSNR的比较测试),但它们捕获了底层过程的统计特性,正如我们经验证明的那样。我们还量化了保真度(通过感知分数的代理来衡量)和复杂性之间的权衡。
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