Visual languages: concepts, constructs and claims

Stefan 0 Levialdi
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引用次数: 5

Abstract

Historically (1984) a group of researchers at Hiroshima University, Japan, considered how to bridge the chasm between high level programming languages and the human level by introducing a purely graphical language (called visual) which would be able to express both data and control structures so that real programs could be drawn. This basic idea stemmed from a natural extension of the direct manipulation interface where icons are selected, dragged and placed near/on top of other icons so as to express actions that may entail processes of variable complexity. The concept of usability, in terms of human acceptance and satisfaction of the visual language, was introduced so as to enable a human-centered evaluation of the implemented prototypes. At the same time, research has also considered graphical layout on the screen, a number of different visualization strategies, the user task analysis, user modeling, icon design according to different user cultures and background, a definition of state within an interactive system, and many others as may be seen by the growing number of meetings on all these subjects. The paper discusses the concepts and claims of visual languages.
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视觉语言:概念、结构和主张
历史上(1984年),日本广岛大学的一组研究人员考虑如何通过引入一种纯粹的图形语言(称为visual)来弥合高级编程语言和人类水平之间的鸿沟,这种语言将能够表达数据和控制结构,以便绘制真正的程序。这个基本想法源于直接操作界面的自然扩展,其中图标被选择,拖动并放置在其他图标附近/顶部,以表达可能需要不同复杂过程的操作。从人对视觉语言的接受程度和满意度方面引入可用性的概念,以便对实现的原型进行以人为中心的评估。与此同时,研究还考虑了屏幕上的图形布局,许多不同的可视化策略,用户任务分析,用户建模,根据不同用户文化和背景的图标设计,交互系统内状态的定义,以及越来越多的关于所有这些主题的会议所看到的许多其他内容。本文讨论了视觉语言的概念和主张。
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