The initiative experiments for utilizing real cards in online Trading Card Game

Jong-Hyoun Kim, Teresa Cho
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引用次数: 4

Abstract

Current virtual game interfaces can't comprehend our metaphor, can't reflect on our natural behavior aspect, can't make us immerse into a game, and makes a barrier between virtual game space and our real behavior. It is very challenging issue to use real objects tightly related to human-being's behaviors or reactions for interacting with game applications. Interactive AR interfaces may augment users' perception of the real world by adding virtual information to it. In addition, users' interaction with the system may be augmented, making the computer as seamlessly as possible. We attempted an experiment on camera-based interface for online TCG game application which emits excellence of AR. This experiment uses real TCG cards which are recognized by texture based AR algorithm. These initiative experiments not only guarantee the consistency between the game-player's behaviors and the gaming environment, but also make real and virtual world seamless. This consistency increases friendliness and immersion to a game as well as the ability of bodily sensation for a game. This new interface takes the results of human-being's behaviors as input event, and will open the new field of digital interfaces for forthcoming ubiquitous computing.
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在网络集换卡游戏中首次尝试使用真卡牌
目前的虚拟游戏界面不能理解我们的隐喻,不能反映我们的自然行为方面,不能使我们沉浸在游戏中,在虚拟游戏空间和我们的真实行为之间形成了屏障。使用与人类行为或反应紧密相关的真实物体与游戏应用进行交互是一个非常具有挑战性的问题。交互式AR界面可以通过添加虚拟信息来增强用户对现实世界的感知。此外,用户与系统的交互可能会增强,使计算机尽可能无缝。我们尝试了一个基于摄像头的在线TCG游戏应用界面的实验,该实验使用了基于纹理的AR算法识别的真实TCG卡牌。这些主动性实验既保证了玩家行为与游戏环境的一致性,又使现实世界与虚拟世界无缝衔接。这种一致性增加了游戏的友好性和沉浸感,以及对游戏的身体感觉能力。这种新的接口以人类行为的结果作为输入事件,将为即将到来的普适计算打开数字接口的新领域。
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