Cross-Game Modeling of Player's Behaviour in Free-To-Play Games

Andrej Vítek
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引用次数: 2

Abstract

Player modelling is an important task for almost any game creator, which helps in understanding the player-base. One of the major issues is an early leave of players which makes modelling them challenging. In our research, we focus on the cold-start problem by utilizing information about a player from multiple games or other players in a given game. Although multiple studies focus on cross-game modelling, they still often require manual mapping of features or don't consider a player's behaviour specific to the given game. Our proposed method is based on transfer learning and unsupervised translation. In addition, we propose a combination of group-based and individual player models.
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免费游戏中玩家行为的跨游戏建模
玩家建模对于任何游戏创造者来说都是一项重要任务,它能够帮助我们更好地理解玩家基础。其中一个主要问题是玩家的提前离开,这使得建模变得具有挑战性。在我们的研究中,我们通过利用来自多个游戏中的玩家或特定游戏中的其他玩家的信息来关注冷启动问题。尽管许多研究关注的是跨游戏建模,但它们通常仍然需要手动映射功能,或者没有考虑到特定游戏的玩家行为。我们提出的方法是基于迁移学习和无监督翻译。此外,我们还提出了基于团队和个人玩家模型的组合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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