Infinite Spaces Using Recursive Portals

Ali Emre Gülcü, F. B. Atalay
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Abstract

One of the strongest aspects of virtual reality (VR) hardware and applications is the immersion it provides to the user. While combination of techniques such as real-walking for locomotion, head movement for gaze direction and hand detection for controls are great for immersive experience; when the real space and the virtual environment does not match, developers must resort to alternative locomotion techniques such as teleportation, controller-assisted movement or in-place walking via external devices. Despite lifting the restrictions on physical spaces, these techniques may need expensive or cumbersome hardware, cause nausea and dizziness on the user or simply diminish the immersion. We propose a portal based environment design method and a modern rendering engine to visualize the created scenes. Our method uses the same physical space by overlapping multiple regions of the virtual environment on top of each other while keeping the affine properties of the scene. The user can walk between different virtual rooms while staying in a limited physical space. We also conduct a user study to compare user experience to state-of-the-art physical-virtual environment mapping method; in which, the users strongly favored our method.
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使用递归门户的无限空间
虚拟现实(VR)硬件和应用程序最强大的一个方面是它为用户提供的沉浸感。虽然结合了诸如移动的真实行走,凝视方向的头部运动和控制的手部检测等技术,对于沉浸式体验非常有用;当真实空间和虚拟环境不匹配时,开发者必须求助于其他运动技术,如传送、控制器辅助运动或通过外部设备原地行走。尽管解除了对物理空间的限制,但这些技术可能需要昂贵或笨重的硬件,导致用户恶心和头晕,或者只是降低了沉浸感。我们提出了一种基于门户的环境设计方法和一个现代渲染引擎来可视化所创建的场景。我们的方法通过重叠虚拟环境的多个区域来使用相同的物理空间,同时保持场景的仿射属性。用户可以在有限的物理空间内在不同的虚拟房间之间行走。我们还进行了一项用户研究,将用户体验与最先进的物理虚拟环境映射方法进行比较;其中,用户强烈支持我们的方法。
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