Socializing in Higher Education through an MMORPG

Mário Silva, D. Gomes, L. Silva, D. Gomes
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引用次数: 1

Abstract

Our society is a complex network of people that requires cooperation and socialization to thrive, being that interaction and communication between individuals have been key parts of our society since the beginning of its existence. With the rise of the Covid-19 pandemic and the need to quarantine, this complex need has been truly affected on many sectors, and we became less connected. Technology was an important factor during the early days of the pandemic, with people starting to opt for certain systems and platforms that allowed them to stay in touch with each other, however nowadays, there are still massive limitations to these platforms when it comes to an interaction’s ambiance due to the lack of user immersion. In this paper, we present an MMORPG with a scalable infrastructure able to host events for hundreds of people, but most importantly that allows users to communicate in a more realistic manner with a set of functionalities that fulfil the goal to combat the undesirable isolation. To verify the effectiveness of our platform, questionnaires, and usability tests were conducted.
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基于MMORPG的高等教育社交
我们的社会是一个复杂的人际网络,需要合作和社会化才能蓬勃发展,因为个人之间的互动和沟通从一开始就是我们社会的关键部分。随着Covid-19大流行的兴起和隔离的需要,这种复杂的需求在许多部门受到了真正的影响,我们的联系变得更少了。在疫情初期,技术是一个重要因素,人们开始选择某些系统和平台来保持彼此联系,但如今,由于缺乏用户沉浸感,这些平台在互动氛围方面仍然存在很大的局限性。在本文中,我们呈现了一款具有可扩展基础设施的MMORPG,该基础设施能够为数百人举办活动,但最重要的是,它允许用户以更现实的方式与一组功能进行交流,以实现消除不良隔离的目标。为了验证我们平台的有效性,我们进行了问卷调查和可用性测试。
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