The geometry engine: a VLSI geometry system for graphics

James H. Clark
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引用次数: 25

Abstract

The Geometry Engine[1] is a special-purpose VLSI processor for computer graphics. It is a four-component vector, floating-point processor for accomplishing three basic operations in computer graphics: matrix transformations, clipping and mapping to output device coordinates. This paper describes the Geometry Engine and the Geometric Graphics System it composes. It presents the instruction set of the system, its design motivations and the Geometry System architecture.
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几何引擎:用于图形的VLSI几何系统
几何引擎[1]是一个专门用于计算机图形的VLSI处理器。它是一个四分量矢量浮点处理器,用于完成计算机图形学中的三个基本操作:矩阵变换、裁剪和映射到输出设备坐标。本文介绍了几何引擎及其组成的几何图形系统。介绍了系统的指令集、设计动机和几何系统的体系结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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