Balletic VR: Integrating Art, Science, and Technology for Dance Science Education

Julie Choi, Kamryn Massey, J. Seo, Caleb Kicklighter
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Abstract

Art-integrated education has many positive impacts on various educational disciplines. In addition, teaching STEM in art related courses also benefits students with critical thinking. We present an art-integrated collaborative project for dance science education. This project aims to provide a Virtual Reality-based educational application, Balletic VR that can provide students with simulated 360 views of fundamental movements. It allows students to scrub through movements, rotate the virtual instructor, choose from several different dance options, and change the speed of the currently viewed dance movement. Motion capture was used to provide the initial data for fundamental dance positions, to portray these movements accurately. A “muscle mode” is also provided in the interface, highlighting key muscle groups used in specific dance positions and providing information about how they are being used and how to train such muscles to better enhance their ability. Through the iterative process, we experimented how artists, anatomists, dancers, virtual reality developers collaborate and succeed to create an environment that provides artistic and anatomical contents and experiences.
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芭蕾VR:融合艺术、科学和技术的舞蹈科学教育
艺术融合教育对各个教育学科都有许多积极的影响。此外,在艺术相关课程中教授STEM也有利于具有批判性思维的学生。我们提出了一个舞蹈科学教育的艺术整合合作项目。该项目旨在提供一个基于虚拟现实的教育应用程序,芭蕾VR,可以为学生提供模拟360度的基本动作视图。它允许学生浏览动作,旋转虚拟教练,从几个不同的舞蹈选项中进行选择,并改变当前观看的舞蹈动作的速度。动作捕捉用于提供基本舞蹈姿势的初始数据,以准确地描绘这些动作。界面中还提供了“肌肉模式”,突出显示特定舞蹈姿势中使用的关键肌肉群,并提供有关如何使用这些肌肉以及如何训练这些肌肉以更好地提高其能力的信息。通过迭代的过程,我们尝试了艺术家、解剖学家、舞蹈家、虚拟现实开发者如何合作,并成功地创造了一个提供艺术和解剖学内容和体验的环境。
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