On the Understanding of Gamification in Blockchain Systems

R. Parizi, A. Dehghantanha
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引用次数: 31

Abstract

Blockchain is a new trend rising fast from the community and the enterprise world. As an infrastructural technology it is finding its way into a growing number of domains like finance, medical, digital marketplace, pharmaceutical and government agencies. While blockchain technology is primarily thought as the foundation of Bitcoin, it has grown far beyond underpinning the virtual currency. It promises building better trust, transparency, and integrity without a third-party and the risk of censorship. These remarkable advantages do however come at a price. The blockchain ecosystem is riddled with human-centric and economical issues for its participants, leading to unintended consequences in decentralized networks. Gamified software engineering is a growing field that in particular taps into gamification technology, the application of game mechanics in non-game contexts, to address human-related concerns. There are currently no studies around blockchain that have been identified to have a clear view of existing research and solutions for utilizing the gamification in the emerging blockchain systems. As a first step towards filling this gap, this paper discusses and identifies two major human-based problems in the blockchain decentralized applications and development. For those problems, it proposes a preliminary gamified model to provide a basis for expanding future research and applications in this joint domain.
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关于区块链系统中游戏化的理解
区块链是社区和企业界迅速兴起的一种新趋势。作为一项基础设施技术,它正在进入越来越多的领域,如金融、医疗、数字市场、制药和政府机构。虽然区块链技术主要被认为是比特币的基础,但它的发展远远超出了支撑虚拟货币的范畴。它承诺在没有第三方和审查风险的情况下建立更好的信任、透明度和诚信。然而,这些显著的优势是有代价的。区块链生态系统充斥着以人为中心的问题和参与者的经济问题,导致去中心化网络产生意想不到的后果。游戏化软件工程是一个不断发展的领域,特别是利用游戏化技术,在非游戏环境中应用游戏机制,以解决与人类相关的问题。目前还没有关于区块链的研究被确定对现有研究和在新兴区块链系统中利用游戏化的解决方案有一个清晰的看法。作为填补这一空白的第一步,本文讨论并确定了区块链分散应用程序和开发中两个主要的基于人的问题。针对这些问题,提出了一个初步的游戏化模型,为进一步扩大该联合领域的研究和应用提供了基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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