Scene-Driver: reusing broadcast animation content for engaging, narratively coherent games

A. Wolff, P. Mulholland, Z. Zdráhal
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引用次数: 3

Abstract

Scene-Driver is a software toolkit for the reuse of broadcast animation content to provide new engaging experiences for children. It has been developed and tested using content from the children's television series "Tiny Planets". Scene-Driver can be used to produce variations on a domino-like game. When playing, the child selects from a set of tiles that depict, for example, characters from the series. The child manipulates the direction of a story in the Tiny Planet world by their choice of tile. The successful selection of a tile will result in a scene from the show being played. A scene is defined as a section from an episode which has certain self-contained narrative elements such as conflict introduction, conflict resolution or comedic event. A scene-supervisor uses these descriptions to ensure that as well as having all the properties prescribed by the child's choice of tile, the scenes are presented in a coherent order according to certain plot and directorial principles. Inter-scene continuity is provided in the form of transition scenes which depict the departure and arrival of relevant characters between one scene and the next. Preliminary evaluations have demonstrated the potential of Scene-Driver to produce engaging and usable games based on broadcast content for young children.
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Scene-Driver:将广播动画内容重新用于引人入胜、叙事连贯的游戏
Scene-Driver是一个软件工具包,用于重复使用广播动画内容,为儿童提供新的引人入胜的体验。它的开发和测试使用了儿童电视连续剧《微小星球》的内容。Scene-Driver可以用来制作多米诺骨牌游戏的变体。在玩游戏时,孩子们从一组描述的贴图中进行选择,例如系列中的角色。在《小小星球》中,孩子们通过选择砖块来操纵故事的发展方向。成功选择一个贴图将导致一个场景从节目中播放。场景被定义为情节的一个部分,它具有某些独立的叙事元素,如冲突介绍、冲突解决或喜剧事件。场景监制使用这些描述来确保所有的属性都是由孩子选择的贴图所决定的,场景是根据特定的情节和导演原则以连贯的顺序呈现的。场景间的连续性以过渡场景的形式提供,过渡场景描绘了一个场景与下一个场景之间相关人物的离开和到达。初步评估表明,Scene-Driver有潜力根据广播内容为幼儿制作引人入胜和可用的游戏。
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