Challenges in Designing Inclusive Immersive Technologies

D. Geerts, Radu-Daniel Vatavu, Alisa Burova, V. Vinayagamoorthy, Martez E. Mott, Mike Crabb, K. Gerling
{"title":"Challenges in Designing Inclusive Immersive Technologies","authors":"D. Geerts, Radu-Daniel Vatavu, Alisa Burova, V. Vinayagamoorthy, Martez E. Mott, Mike Crabb, K. Gerling","doi":"10.1145/3490632.3497751","DOIUrl":null,"url":null,"abstract":"Immersive experiences – enabled by technologies such as VR, AR, 360° video and other highly immersive multimedia applications – have the potential to make interacting with various activities more inclusive for many people. This can be achieved by applying the principles of inclusive design. This panel will discuss the current challenges in designing inclusive immersive technologies, and how they should be addressed.","PeriodicalId":158762,"journal":{"name":"Proceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3490632.3497751","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Immersive experiences – enabled by technologies such as VR, AR, 360° video and other highly immersive multimedia applications – have the potential to make interacting with various activities more inclusive for many people. This can be achieved by applying the principles of inclusive design. This panel will discuss the current challenges in designing inclusive immersive technologies, and how they should be addressed.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
设计包容性沉浸式技术的挑战
身临其境的体验——由VR、AR、360°视频和其他高度身临其境的多媒体应用等技术实现——有可能使许多人与各种活动的互动更具包容性。这可以通过应用包容性设计的原则来实现。该小组将讨论设计包容性沉浸式技术的当前挑战,以及如何解决这些挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
The Attention Kitchen: Comparing Modalities for Smart Home Notifications in a Cooking Scenario Affective Umbrella – Towards a Novel Sensor Integrated Multimedia Platform Using Electrodermal and Heart Activity in an Umbrella Handle Studying Natural User Interfaces for Smart Video Annotation towards Ubiquitous Environments Demonstrating a Memory Orb — Cylindrical Device Inspired by Science Fiction The TikTok Tradeoff: Compelling Algorithmic Content at the Expense of Personal Privacy
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1