Real-time particle filtering with heuristics for 3D motion capture by monocular vision

David Antonio Gómez Jáuregui, P. Horain, Manoj Kumar Rajagopal, S. S. Karri
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引用次数: 10

Abstract

Particle filtering is known as a robust approach for motion tracking by vision, at the cost of heavy computation in a high dimensional pose space. In this work, we describe a number of heuristics that we demonstrate to jointly improve robustness and real-time for motion capture. 3D human motion capture by monocular vision without markers can be achieved in realtime by registering a 3D articulated model on a video. First, we search the high-dimensional space of 3D poses by generating new hypotheses (or particles) with equivalent 2D projection by kinematic flipping. Second, we use a semi-deterministic particle prediction based on local optimization. Third, we deterministi-cally resample the probability distribution for a more efficient selection of particles. Particles (or poses) are evaluated using a match cost function and penalized with a Gaussian probability pose distribution learned off-line. In order to achieve real-time, measurement step is parallelized on GPU using the OpenCL API. We present experimental results demonstrating robust real-time 3D motion capture with a consumer computer and webcam.
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基于启发式算法的单目三维运动捕捉实时粒子滤波
粒子滤波是一种鲁棒的视觉运动跟踪方法,但代价是在高维姿态空间中进行大量的计算。在这项工作中,我们描述了一些启发式,我们展示了共同提高鲁棒性和实时性的运动捕捉。通过在视频上注册3D铰接模型,可以实现无标记的单目视觉三维人体运动捕捉。首先,我们通过运动学翻转生成具有等效二维投影的新假设(或粒子)来搜索三维姿态的高维空间。其次,我们使用了基于局部优化的半确定性粒子预测。第三,我们确定性地重新采样概率分布,以便更有效地选择粒子。粒子(或姿态)使用匹配代价函数进行评估,并使用离线学习的高斯概率姿态分布进行惩罚。为了实现实时性,采用OpenCL API在GPU上并行化测量步骤。我们提出的实验结果表明,鲁棒实时3D运动捕捉与消费电脑和网络摄像头。
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