A game theoretic analysis of protocols based on fountain codes

Luis López, Antonio Fernández, V. Cholvi
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引用次数: 9

Abstract

In this paper we analyze a novel paradigm of reliable communications which is not based on the traditional timeout-and-retransmit mechanism of TCP. Our approach, which we call FBP (fountain based protocol), consists on using a digital fountain encoding which guarantees that duplicate packets are not possible. Using game theory, we analyze the behavior of TCP and FBP in the presence of congestion. We show that hosts using TCP have an incentive to switch to an FBP approach obtaining a higher throughput. Furthermore, we also show that a Nash equilibrium takes place when all hosts use FBP. At this equilibrium, the performance of the network is similar to the performance obtained when all hosts comply with TCP.
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基于喷泉码协议的博弈论分析
本文分析了一种新的可靠通信模式,它不基于传统的TCP超时重传机制。我们的方法,我们称之为FBP(基于喷泉的协议),包括使用数字喷泉编码,保证重复的数据包是不可能的。利用博弈论分析了TCP和FBP在拥塞情况下的行为。我们表明,使用TCP的主机有动机切换到FBP方法以获得更高的吞吐量。此外,我们还表明,当所有主机都使用FBP时,会出现纳什均衡。在这种平衡状态下,网络的性能与所有主机都遵守TCP协议时获得的性能相似。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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