Precomputed Radiance Transfer for Reflectance and Lighting Estimation

D. Thul, Vagia Tsiminaki, L. Ladicky, M. Pollefeys
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引用次数: 2

Abstract

Decomposing scenes into reflectance and lighting is an important task for applications such as relighting, image matching or content creation. Advanced light transport effects like occlusion and indirect lighting are often ignored, leading to subpar decompositions in which the albedo needs to compensate for insufficiencies in the estimated shading. We show how to account for these advanced lighting effects by utilizing precomputed radiance transfer to estimate reflectance and lighting. Given the geometry of an object and one or multiple images, our method reconstructs the object’s surface reflectance properties—such as its albedo and glossiness—as well as a colored lighting environment map. Evaluation on synthetic and real data shows that incorporation of indirect light leads to qualitatively and quantitatively improved results.
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反射和照明估计的预计算辐射转移
将场景分解为反射率和光照是重照明、图像匹配或内容创建等应用程序的重要任务。像遮挡和间接照明这样的高级光传输效应经常被忽略,导致反照率需要补偿估计阴影的不足。我们展示了如何利用预先计算的辐射转移来估计反射率和照明来解释这些先进的照明效果。给定物体的几何形状和一张或多张图像,我们的方法重建物体的表面反射率属性——比如反照率和光泽度——以及彩色照明环境图。对合成数据和实际数据的评价表明,间接光的加入导致定性和定量结果的改善。
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