What do Business Process Modelling and Super Mario Bros. have in Common? A Games-perspective on Business Process Modelling

Nicolas Pflanzl, G. Vossen
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引用次数: 4

Abstract

At first glance, it might not seem as if there was a tangible connection between playing a video game such as Super Mario World, and creating a business process model in a respective software. However, this paper argues that business process modelling itself can in fact be considered a game, and thus current issues of business process modeling such as insufficient model quality and unmotivated process modellers can be attributed to problems of the underlying “game design”. As a solution, the activity of building tools for business process modeling may also be addressed using game design techniques, thereby allowing the positive impacts and benefits of games on engagement, motivation, training, and performance to be carried over to this non-game context. Such a games-perspective on business process modelling has already been assumed by a small number of researchers, as will be shown through a discussion of related work. Lastly, this paper calls for additional research situated at the intersection between process modelling and games.
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业务流程建模和超级马里奥兄弟有什么共同之处?业务流程建模的游戏视角
乍一看,玩像《超级马里奥世界》这样的视频游戏和在各自的软件中创建业务流程模型之间似乎没有切实的联系。然而,本文认为,业务流程建模本身实际上可以被视为一种游戏,因此,当前业务流程建模的问题,如模型质量不足和无动机的流程建模者,可以归因于潜在的“游戏设计”问题。作为一种解决方案,为业务流程建模构建工具的活动也可以使用游戏设计技术来解决,从而允许游戏在用户粘性、动机、培训和性能方面的积极影响和好处延续到这种非游戏环境中。少数研究人员已经采用了这种业务流程建模的博弈视角,下面将通过对相关工作的讨论来说明这一点。最后,本文呼吁在过程建模和游戏之间的交叉点进行额外的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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