Virtual hands in VR: motion capture, synthesis, and perception

S. Jörg, Yuting Ye, Michael Neff, Franziska Mueller, V. Zordan
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引用次数: 7

Abstract

We use our hands every day: to grasp a cup of coffee, write text on a keyboard, or signal that we are about to say something important. We use our hands to interact with our environment and to help us communicate with each other without thinking about it. Wouldn't it be great to be able to do the same in virtual reality? However, accurate hand motions are not trivial to capture. In this course, we present the current state of the art when it comes to virtual hands. Starting with current examples for controlling and depicting hands in virtual reality (VR), we dive into the latest methods and technologies to capture hand motions. As hands can currently not be captured in every situation and as constraints stopping us from intersecting with objects are typically not available in VR, we present research on how to synthesize hand motions and simulate grasping motions. Finally, we provide an overview of our knowledge of how virtual hands are being perceived, resulting in practical tips on how to represent and handle virtual hands. Our goals are (a) to present a broad state of the art of the current usage of hands in VR, (b) to provide more in-depth knowledge about the functioning of current hand motion tracking and hand motion synthesis methods, (c) to give insights on our perception of hand motions in VR and how to use those insights when developing new applications, and finally (d) to identify gaps in knowledge that might be investigated next. While the focus of this course is on VR, many parts also apply to augmented reality, mixed reality, and character animation in general, and some content originates from these areas.
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虚拟现实中的虚拟之手:动作捕捉、合成和感知
我们每天都要用我们的手:拿一杯咖啡,在键盘上写字,或者发出我们要说重要事情的信号。我们用手与环境互动,帮助我们不假思索地与他人交流。如果在虚拟现实中也能做到这一点,那不是很好吗?然而,准确的手部动作是很难捕捉到的。在本课程中,我们介绍了当前的艺术状态,当涉及到虚拟手。从虚拟现实(VR)中控制和描绘手的当前示例开始,我们深入研究捕捉手部动作的最新方法和技术。由于目前无法在每种情况下捕获手,并且在VR中通常无法阻止我们与物体相交,因此我们提出了如何合成手部动作和模拟抓取动作的研究。最后,我们提供了一个概述我们的知识如何虚拟手被感知,导致如何表示和处理虚拟手的实用技巧。我们的目标是(a)展示当前VR中手部使用的广泛现状,(b)提供有关当前手部运动跟踪和手部运动合成方法功能的更深入的知识,(c)提供我们对VR中手部运动的感知以及如何在开发新应用程序时使用这些见解的见解,最后(d)确定接下来可能调查的知识空白。虽然本课程的重点是VR,但许多部分也适用于增强现实,混合现实和一般的角色动画,并且一些内容源于这些领域。
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