Game-based methods for teaching data structures

ACM-SE 35 Pub Date : 1997-04-02 DOI:10.1145/2817460.2817490
Kriston Carson
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引用次数: 1

Abstract

Many students find difficulty in grasping the abstract concepts that are introduced in a typical data structures course. The purpose of this study is to develop methods that would encourage students to use pictures and animation to visualize data structures concepts. We use the ideas and rules from two popular games, Pictionary and Jeopardy, as a way to create a learning environment that will assist students in thinking in a more visual manner. We have created a computerized version of these games that students can use after class to reinforce the classroom lectures.
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基于游戏的数据结构教学方法
许多学生发现很难掌握典型数据结构课程中所介绍的抽象概念。本研究的目的是开发方法,鼓励学生使用图片和动画来可视化数据结构概念。我们使用两种流行游戏的想法和规则,图片猜词和危险,作为一种创造学习环境的方式,帮助学生以更直观的方式思考。我们已经制作了这些游戏的电脑版本,学生可以在课后使用它们来强化课堂讲课。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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