Fully Automatic Blendshape Generation for Stylized Characters

Jingying Wang, Yilin Qiu, Keyu Chen, Yu Ding, Ye Pan
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Abstract

Avatars are one of the most important elements in virtual environments. Real-time facial retargeting technology is of vital importance in AR/VR interactions, the filmmaking, and the entertainment industry, and blendshapes for avatars are one of its important materials. Previous works either focused on the characters with the same topology, which cannot be generalized to universal avatars, or used optimization methods that have high demand on the dataset. In this paper, we adopt the essence of deep learning and feature transfer to realize deformation transfer, thereby generating blendshapes for target avatars based on the given sources. We proposed a Variational Autoencoder (VAE) to extract the latent space of the avatars and then use a Multilayer Perceptron (MLP) model to realize the translation between the latent spaces of the source avatar and target avatars. By decoding the latent code of different blendshapes, we can obtain the blendshapes for the target avatars with the same semantics as that of the source. We qualitatively and quantitatively compared our method with both classical and learning-based methods. The results revealed that the blendshapes generated by our method achieves higher similarity to the groundtruth blendshapes than the state-of-art methods. We also demonstrated that our method can be applied to expression transfer for stylized characters with different topologies.
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全自动混合形状生成风格化的人物
虚拟角色是虚拟环境中最重要的元素之一。实时面部重定向技术在AR/VR交互、电影制作和娱乐行业中具有重要意义,虚拟人物的混合形状是其重要的材料之一。以往的工作要么集中在具有相同拓扑的字符上,无法推广到通用的字符,要么使用对数据集要求很高的优化方法。在本文中,我们采用深度学习和特征转移的本质来实现变形转移,从而根据给定的源生成目标化身的混合形状。我们提出了一种变分自编码器(VAE)来提取虚拟人物的潜在空间,然后使用多层感知器(MLP)模型来实现源虚拟人物和目标虚拟人物潜在空间之间的转换。通过对不同混合形状的潜码进行解码,可以得到与源图像具有相同语义的目标图像混合形状。我们将我们的方法与经典方法和基于学习的方法进行了定性和定量的比较。结果表明,与现有方法相比,本文方法生成的混合形状与真实混合形状具有更高的相似度。我们还证明了我们的方法可以应用于具有不同拓扑的风格化字符的表达转移。
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