A Bayesian Framework for Simultaneous Matting and 3D Reconstruction

Jean-Yves Guillemaut, A. Hilton, J. Starck, J. Kilner, O. Grau
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引用次数: 21

Abstract

Conventional approaches to 3D scene reconstruction often treat matting and reconstruction as two separate problems, with matting a prerequisite to reconstruction. The problem with such an approach is that it requires taking irreversible decisions at the first stage, which may translate into reconstruction errors at the second stage. In this paper, we propose an approach which attempts to solve both problems jointly, thereby avoiding this limitation. A general Bayesian formulation for estimating opacity and depth with respect to a reference camera is developed. In addition, it is demonstrated that in the special case of binary opacity values (background/foreground) and discrete depth values, a global solution can be obtained via a single graph-cut computation. We demonstrate the application of the method to novel view synthesis in the case of a large-scale outdoor scene. An experimental comparison with a two-stage approach based on chroma-keying and shape-from-silhouette illustrates the advantages of the new method.
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同时抠图和三维重建的贝叶斯框架
传统的3D场景重建方法通常将抠图和重建视为两个独立的问题,而抠图是重建的先决条件。这种方法的问题在于,它需要在第一阶段作出不可逆转的决定,这可能导致在第二阶段出现重建错误。在本文中,我们提出了一种尝试共同解决这两个问题的方法,从而避免了这一局限性。提出了一种估计参考相机不透明度和深度的通用贝叶斯公式。此外,还证明了在二元不透明度值(背景/前景)和离散深度值的特殊情况下,可以通过单个图切计算获得全局解。我们演示了该方法在大型户外场景的新视图合成中的应用。通过与基于色度键控和轮廓形状的两阶段方法的实验比较,说明了新方法的优越性。
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