Player Modeling

Georgios N. Yannakakis, P. Spronck, D. Loiacono, E. André
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引用次数: 171

Abstract

Player modeling is the study of computational models of players in games. This includes the detection, modeling, prediction and expression of human player characteristics which are manifested through cognitive, affective and behavioral patterns. This chapter introduces a holistic view of player modeling and provides a high level taxonomy and discussion of the key components of a player’s model. The discussion focuses on a taxonomy of approaches for constructing a player model, the available types of data for the model’s input and a proposed classification for the model’s output. The chapter provides also a brief overview of some promising applications and a discussion of the key challenges player modeling is currently facing which are linked to the input, the output and the computational model.
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球员建模
玩家建模是对游戏中玩家的计算模型的研究。这包括人类玩家特征的检测、建模、预测和表达,这些特征通过认知、情感和行为模式表现出来。本章介绍了玩家建模的整体视图,并提供了玩家模型的关键组件的高级分类和讨论。讨论的重点是构建玩家模型的方法分类、模型输入的可用数据类型以及模型输出的拟议分类。本章还简要概述了一些有前途的应用,并讨论了玩家建模目前面临的主要挑战,这些挑战与输入、输出和计算模型有关。
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