IMAGEimate - An End-to-End Pipeline to Create Realistic Animatable 3D Avatars from a Single Image Using Neural Networks

S. D. Murthy, Tobias Höllerer, Misha Sra
{"title":"IMAGEimate - An End-to-End Pipeline to Create Realistic Animatable 3D Avatars from a Single Image Using Neural Networks","authors":"S. D. Murthy, Tobias Höllerer, Misha Sra","doi":"10.1145/3489849.3489922","DOIUrl":null,"url":null,"abstract":"Current advances in image based 3D human shape estimation and parametric human models enable creating realistic 3D virtual humans. We present a pipeline which takes advantage of these models and takes a single input image to create realistic 3D animatable avatars. The pipeline extracts shape and pose parameters from the input image and builds an implicit surface representation, which is then fitted onto a parametric human model. This fitted human model is animated to new and novel poses extracting pose parameters from a motion capture dataset. We extend the pipeline showcasing realism and interaction by texture painting it using Substance Painter and embedding it in an AR scene using Adobe Aero respectively.","PeriodicalId":345527,"journal":{"name":"Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3489849.3489922","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Current advances in image based 3D human shape estimation and parametric human models enable creating realistic 3D virtual humans. We present a pipeline which takes advantage of these models and takes a single input image to create realistic 3D animatable avatars. The pipeline extracts shape and pose parameters from the input image and builds an implicit surface representation, which is then fitted onto a parametric human model. This fitted human model is animated to new and novel poses extracting pose parameters from a motion capture dataset. We extend the pipeline showcasing realism and interaction by texture painting it using Substance Painter and embedding it in an AR scene using Adobe Aero respectively.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
IMAGEimate -一个端到端的管道,从使用神经网络的单个图像创建逼真的可动画3D头像
目前基于图像的三维人体形状估计和参数化人体模型的进展使创建逼真的三维虚拟人体成为可能。我们提出了一个管道,利用这些模型,并需要一个单一的输入图像来创建逼真的3D可动画的化身。该管道从输入图像中提取形状和姿态参数,并构建隐式表面表示,然后将其拟合到参数化人体模型上。该拟合的人体模型被动画到新的和新的姿态,从动作捕捉数据集中提取姿态参数。我们通过使用Substance Painter和使用Adobe Aero分别将其嵌入AR场景中的纹理绘画来扩展展示现实主义和交互的管道。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Managing a Crisis in Virtual Reality - Tackling a Wildfire A Perceptual Evaluation of the Ground Inclination with a Simple VR Walking Platform GazeMOOC: A Gaze Data Driven Visual Analytics System for MOOC with XR Content Fluid3DGuides: A Technique for Structured 3D Drawing in VR Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1