The Application of Cinema Therapy to Mental Training as an Example of Digitalization in Sports

Ersin Afacan, Şenol Güven
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Abstract

Thanks to the rapid change and development of technological opportunities in sports, training can be carried out in an electronic environment and with electronic tools. Among these tools, we can mention a desktop computer, a printer, a scanner, a projection device, a smart phone, a portable computer also called as laptop, glasses for simulation, and a wearable measuring device such as a polar clock. Through these tools, it is also easier to evaluate the educational activity performed.Digital sports can be defined as sports that are produced, performed and evaluated in an electronic environment. In this context, digital sports means changing and transforming all kinds of modern information about sports, scientific and philosophical views, theories and concepts related to technology. Digital sports, which contains more than one understanding of sports and technical narration about sports, questions the interaction of the sportsperson with his environment and technology, especially with himself.Therefore, a digital sport, as in every newly developing perspective on sports, is supported in a broad context by long-term studies that select multiple perspectives. One of these studies is mental training study in which the basic principles of cinema therapy are applied. Mental training is one of the trainings made using technological opportunities in sports. This training is carried out by making sports people, especially athletes, watch movies or scenes from movies, in line with the principles of cinema therapy, with the help of a computer and a projection device.The main purpose of this study is to consider cinema therapy in mental (psychosocial) training education as an example of digitalization in sports. As a data collection method, the data compiled were blended from sources in different fields such as digital technology, sociology, psychology, sports sociology, sports psychology and psychiatry. It is thought that this study, which is one of the rare studies on the subject, will be an example for similar studies in the future.
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电影疗法在心理训练中的应用——以体育数字化为例
由于体育技术机会的快速变化和发展,训练可以在电子环境和电子工具中进行。在这些工具中,我们可以提到台式计算机、打印机、扫描仪、投影设备、智能手机、便携式计算机(也称为笔记本电脑)、模拟眼镜和可穿戴测量设备(如极地时钟)。通过这些工具,也更容易评估所执行的教育活动。数字体育可以定义为在电子环境中产生、执行和评估的运动。在这种背景下,数字体育意味着改变和转化各种关于体育的现代信息,科学和哲学观点,与技术相关的理论和概念。数字体育包含了对体育的多种理解和对体育的技术叙述,它质疑运动员与他的环境和技术,特别是与他自己的互动。因此,数字体育,就像每一个新兴的体育观点一样,在广泛的背景下,需要选择多种观点的长期研究来支持。其中一项研究是运用电影疗法的基本原理进行心理训练研究。心理训练是体育运动中利用技术机会进行的训练之一。这种训练是根据电影疗法的原理,在电脑和投影设备的帮助下,让运动人士,特别是运动员观看电影或电影中的场景。本研究的主要目的是考虑电影治疗在心理(社会心理)训练教育中作为体育数字化的一个例子。作为一种数据收集方法,所汇编的数据混合了不同领域的来源,如数字技术、社会学、心理学、运动社会学、运动心理学和精神病学。本研究是该课题中为数不多的研究之一,可望成为今后同类研究的范例。
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