The Metaverse as an AI-mediated Tool of Targeted Persuasion

Louis B. Rosenberg
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Abstract

Over the next five to ten years, the metaverse will transform our digital lives from flat media viewed in the third person to immersive media experienced in the first person. While the core technologies of virtual reality (VR) and augmented reality (AR) are not inherently dangerous to consumers, many advocacy groups and policymakers have raised concerns about the expansive surveillance capabilities that large platforms could deploy across populations. What is often overlooked, however, is how surveillance-related risks could be significantly amplified if metaverse platforms are also allowed to simultaneously deploy targeted promotional content as real-time immersive experiences. When considered in the context of Control Theory (CT), the pairing of real-time surveillance with real-time influence raises serious new concerns, for it could enable interactive platforms to become extremely efficient instruments for targeted deception, manipulation, and persuasion. These risks are further increased by the growing likelihood that AI-controlled avatars (i.e., Virtual Spokespeople) that look, speak, and behave like authentic human users will be used as a primary tool of targeted influence within immersive environments. For these reasons, policymakers must consider limiting the ability of metaverse platforms to deploy real-time immersive influence campaigns, especially when conversational AI technologies are utilized. As described herein, conversational AI paired with real-time behavioral and emotional monitoring could enable profoundly dangerous tools for deploying targeted influence campaigns that compromise the epistemic agency of populations at scale.
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虚拟世界作为一种人工智能介导的定向说服工具
在接下来的五到十年里,虚拟世界将把我们的数字生活从以第三人称观看的平面媒体转变为以第一人称体验的沉浸式媒体。虽然虚拟现实(VR)和增强现实(AR)的核心技术对消费者本身并不危险,但许多倡导团体和政策制定者对大型平台可能在人群中部署的广泛监控能力表示担忧。然而,经常被忽视的是,如果虚拟世界平台也被允许同时部署有针对性的宣传内容作为实时沉浸式体验,那么与监控相关的风险可能会被大大放大。在控制论(CT)的背景下考虑,实时监控与实时影响的结合引发了严重的新问题,因为它可以使互动平台成为极有效的工具,用于有针对性的欺骗、操纵和说服。这些风险进一步增加的可能性是,人工智能控制的化身(即虚拟代言人),其外观、说话和行为都像真实的人类用户,将被用作在沉浸式环境中施加有针对性影响的主要工具。出于这些原因,政策制定者必须考虑限制虚拟世界平台部署实时沉浸式影响力活动的能力,特别是在使用会话人工智能技术时。如本文所述,对话式人工智能与实时行为和情绪监测相结合,可能会成为部署有针对性的影响活动的非常危险的工具,这些活动会损害大规模人群的认知能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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