Design and evaluation of data access strategies in a high performance multimedia-on-demand server

D. Jadav, C. Srinilta, A. Choudhary, P. Berra
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引用次数: 19

Abstract

One of the key components of a multi user multimedia on demand system is the data server. Digitization of traditionally analog data such as video and audio, and the feasibility of obtaining network bandwidths above the gigabit per second range are two important advances that have made possible the realization, in the near future, of interactive distributed multimedia systems. Secondary-to-main memory I/O technology has not kept pace with advances in networking, main memory and CPU processing power. Consequently, the performance of the server has a direct bearing on the overall performance of such a system. We develop a model for the architecture of a server for such a system. Parallelism of data retrieval is achieved by striping the data across multiple disks. The performance of any server ultimately depends on the data access patterns. Two modifications of the basic retrieval algorithm are presented to exploit data access patterns in order to improve system throughput and response time. A complementary information caching optimization is discussed. Finally, we present performance results of these algorithms on the IBM SP1 and Intel Paragon parallel computers.
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高性能多媒体按需服务器中数据访问策略的设计与评估
数据服务器是多用户多媒体点播系统的关键组成部分之一。传统的模拟数据,如视频和音频的数字化,以及获得千兆位/秒以上网络带宽的可行性,是在不久的将来实现交互式分布式多媒体系统的两个重要进展。从存储器到主存储器的I/O技术并没有跟上网络、主存储器和CPU处理能力的进步。因此,服务器的性能直接影响到系统的整体性能。我们为这样一个系统的服务器架构开发了一个模型。数据检索的并行性是通过跨多个磁盘分割数据来实现的。任何服务器的性能最终都取决于数据访问模式。提出了对基本检索算法的两种改进,以利用数据访问模式,从而提高系统吞吐量和响应时间。讨论了一种互补信息缓存优化方法。最后,我们给出了这些算法在IBM SP1和Intel Paragon并行计算机上的性能结果。
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