SSIML/Behaviour: designing behaviour and animation of graphical objects in virtual reality and multimedia applications

Arnd Vitzthum
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引用次数: 12

Abstract

The development of complex object behaviour in domains of interactive graphical applications such as desktop-virtual reality (desktop-VR) or multimedia is still a problem today. We attribute this situation to the lack of sophisticated concepts and tools for pre-implementation behaviour specification and provide the tool-supported visual modeling language SSIML/Behaviour to address this problem. As an extension of the Unified Modeling Language (UML) our language allows the platform-independent behaviour description and can be easily integrated into UML tools. Moreover, it is possible to map SSIML/Behaviour models to platform-specific program code automatically.
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SSIML/ behavior:在虚拟现实和多媒体应用中设计图形对象的行为和动画
在交互式图形应用领域,如桌面虚拟现实(桌面虚拟现实)或多媒体,复杂对象行为的发展至今仍然是一个问题。我们将这种情况归因于缺乏用于预实现行为规范的复杂概念和工具,并提供工具支持的可视化建模语言SSIML/ behaviour来解决这一问题。作为统一建模语言(UML)的扩展,我们的语言允许独立于平台的行为描述,并且可以很容易地集成到UML工具中。此外,还可以自动将SSIML/行为模型映射到特定于平台的程序代码。
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