{"title":"Software Framework for Agent-Based Games and Simulations","authors":"George Sacerdotianu, S. Ilie, C. Bǎdicǎ","doi":"10.1109/SYNASC.2011.32","DOIUrl":null,"url":null,"abstract":"This paper introduces a multi-agent framework for distributed multiplayer game development and simulations. The framework allows the incorporation and experimentation with different strategies of the Players, possibly including intelligent behaviors. The framework consists of a set of generic agent types that must be specialized and configured for a specific game. The framework uses a generic agent that enforces the rules of the game, as well as generic bot-agents that represent the game Players. To support our claims of flexibility and generality we present three simple games implemented on top of our framework: football, battle and labyrinth. Game configuration details are presented as rules imposed on agent actions. We also present simple agents and their strategies to demonstrate how to use the framework in a practical setting.","PeriodicalId":184344,"journal":{"name":"2011 13th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 13th International Symposium on Symbolic and Numeric Algorithms for Scientific Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SYNASC.2011.32","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This paper introduces a multi-agent framework for distributed multiplayer game development and simulations. The framework allows the incorporation and experimentation with different strategies of the Players, possibly including intelligent behaviors. The framework consists of a set of generic agent types that must be specialized and configured for a specific game. The framework uses a generic agent that enforces the rules of the game, as well as generic bot-agents that represent the game Players. To support our claims of flexibility and generality we present three simple games implemented on top of our framework: football, battle and labyrinth. Game configuration details are presented as rules imposed on agent actions. We also present simple agents and their strategies to demonstrate how to use the framework in a practical setting.