Applying Deep Learning and Computer Vision Techniques for an e-Sport and Smart Coaching System Using a Multiview Dataset: Case of Shotokan Karate

Fatima-Ezzahra Ait-Bennacer, A. Aaroud, K. Akodadi, B. Cherradi
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引用次数: 6

Abstract

Smart coaching and e-sport platforms have shown a great interest in the recent research studies. Through this study, we aim to globalize the practice of sport, especially Shotokan Karate, by connecting participants and coaches on an international scale through the integration of Artificial Intelligence techniques such as computer vision and deep learning, to give the possibility of carrying out national and international virtual training courses without logistical constraints. The proposed work aims to apply the latest action detection, action recognition, and action classification methods for different Karate movements using the LSTM and the ST-GCN algorithms and proposes these movements in 3D using Video Inference for Human Body Pose and Shape Estimation (VIBE). Our proper Multiview Dataset contains pose estimations of a set of basic movements captured by a karate Shotokan expert (6th DAN Black Belt) from three views (Front view, Left view, and Right view) using OpenPose and FastPose for human body keypoint detection. The current study sets out to detect, recognize, classify and score different participants' movements. We achieved greater than 96% recognition accuracy of this dataset using the LSTM algorithm, and 91.01% using the ST-GCN algorithm.
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将深度学习和计算机视觉技术应用于多视图数据集的电子竞技和智能教练系统:以空手道为例
智能教练和电子竞技平台在最近的研究中表现出了极大的兴趣。通过这项研究,我们的目标是通过整合计算机视觉和深度学习等人工智能技术,将参与者和教练联系在一起,在国际范围内实现体育实践的全球化,特别是Shotokan空手道,从而使开展国内和国际虚拟培训课程成为可能,而不受后勤限制。本研究旨在利用LSTM和ST-GCN算法对不同的空手道动作应用最新的动作检测、动作识别和动作分类方法,并利用视频推断人体姿势和形状估计(VIBE)在3D中提出这些动作。我们的多视图数据集包含了一组基本动作的姿态估计,这些动作是由空手道截拳道专家(第6段黑带)从三个视图(前视图,左视图和右视图)捕获的,使用OpenPose和FastPose进行人体关键点检测。目前的研究旨在检测、识别、分类和评分不同参与者的动作。我们使用LSTM算法对该数据集的识别准确率超过96%,使用ST-GCN算法的识别准确率超过91.01%。
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