Generation and Search for the Shortest Path in Two-dimensional Labyrinths as A Model for Optimizing Routing Processes in the Packet Switching Network

A. Dagaev, Y. Borodyansky, A. Pomogalova
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Abstract

The algorithms for generating and finding the shortest path in two-dimensional labyrinths and their characteristics are considered. The aim of the study is to determine the dependence of the working time of the shortest path search algorithms on the characteristics of mazes. This may allow these algorithms to be used to optimise routing processes in packet switching networks. All of the characteristics of the algorithms under consideration are described in detail. These search algorithms also allow for paralleling, so they can be used when creating games or any special applications. Such generation algorithms have been selected, the resulting mazes of which have different characteristics, thus making it possible to determine the required dependence. The peculiarity of applying the result of this research is that the fastest search algorithm can be selected for the generation algorithm or for specific characteristics of an already generated maze. The search algorithms can be improved to find paths in mazes in N-dimensional spaces. This search extension possibility can be widely used not only for working with mazes, but also with any other structure of a given coordinate system.
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二维迷宫中最短路径的生成与搜索——分组交换网络中路由过程优化模型
研究了二维迷宫中最短路径的生成和查找算法及其特点。研究的目的是确定最短路径搜索算法的工作时间对迷宫特征的依赖关系。这可能允许这些算法被用来优化分组交换网络中的路由过程。详细描述了所考虑的算法的所有特征。这些搜索算法也允许并行,所以它们可以在创建游戏或任何特殊应用程序时使用。选择了这样的生成算法,生成的迷宫具有不同的特征,从而可以确定所需的依赖关系。应用本研究结果的特点是,对于生成算法或已经生成的迷宫的特定特征,可以选择最快的搜索算法。改进了搜索算法,可以在n维空间的迷宫中找到路径。这种搜索扩展的可能性不仅可以广泛应用于迷宫,还可以应用于给定坐标系的任何其他结构。
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