Surface Electromyography for Game-Based Hand Motor Rehabilitation

Thiago V. V. Batista, L. Machado, A. Valença
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引用次数: 6

Abstract

Computer systems such as virtual environments and serious games are being used as a tool to enhance the process of user rehabilitation. These systems can help motivate and provide means to assess the user's performance undertaking an exercise session. To do that, these systems incorporate motion tracking and gesture recognition devices, such as natural interaction devices like Kinect and Nintendo Wii. These devices, originally developed for the games market, allowed the development of low cost and minimally invasive rehabilitation systems, allowing the treatment to be taken to the patient's residence. With the advent of natural interaction based on electromyography, devices that use electromyographic signals can also be used to construct these systems. The aim of this work is to show how electromyographic signals could be used as a tool to capture user gestures and incorporated into home-based rehabilitation systems by adopting a low-cost device to capture these gestures. The process of creation of a serious game to show some of these concepts is also present.
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基于游戏的手部运动康复的表面肌电图
诸如虚拟环境和严肃游戏等计算机系统正被用作加强用户康复过程的工具。这些系统可以帮助激励和提供方法来评估用户进行锻炼的表现。为了做到这一点,这些系统结合了运动跟踪和手势识别设备,如Kinect和任天堂Wii等自然交互设备。这些设备最初是为游戏市场开发的,允许开发低成本和微创康复系统,允许将治疗带到患者家中。随着基于肌电图的自然交互的出现,使用肌电图信号的设备也可以用来构建这些系统。这项工作的目的是展示肌电图信号如何被用作捕获用户手势的工具,并通过采用低成本的设备来捕获这些手势,将其纳入基于家庭的康复系统。制作一款严肃游戏的过程也展示了这些概念。
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