VAPBr: Values in Digital Games for Public Service in Brazil

T. Classe, F. Janssen, Renata Araujo
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Abstract

In Brazil, many initiatives have emerged to promote the dialogue between citizens and public institutions using technology. This dialogue has been a challenging endeavor, and digital games have been proposed to stimulate interaction and understanding about public service process delivery. In this context, one fundamental aspect observed for the effectiveness of these games is the human values that the games can transmit. This paper proposes the “Values at Play Brazil” (VAPBr), a deck composed of 24 cards as a brainstorming tool to help designers identify values for public process-based digital games. The paper describes the design of VAPBr and its evaluation with 14 game designers aiming to obtain participants’ perception of VAPBr capability of clearly describing values and its usefulness for identifying them for a game. Results show a positive perception of VAPBr as a brainstorming tool to discover values to be designed in a public processbased digital game.
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VAPBr:数字游戏对巴西公共服务的价值
在巴西,出现了许多倡议,以促进公民与利用技术的公共机构之间的对话。这种对话一直是一项具有挑战性的努力,数字游戏被提议用来促进公共服务过程交付的互动和理解。在这种情况下,观察到这些游戏有效性的一个基本方面是游戏可以传递的人类价值观。本文提出了“value at Play Brazil”(VAPBr),这是一个由24张卡片组成的套牌,可以作为一种头脑风暴工具,帮助设计师确定基于公共过程的数字游戏的价值。本文描述了VAPBr的设计和14个游戏设计师的评估,旨在获得参与者对VAPBr清晰描述价值的能力及其在游戏中识别价值的有用性的看法。结果显示,VAPBr作为一种头脑风暴工具,能够帮助玩家发现基于公共流程的数字游戏的设计价值。
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