Shinsuke Kajioka, N. Wakamiya, Masayuki Murata, Hiroki Satoh, K. Monden, Masato Hayashi, S. Matsui
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引用次数: 0
Abstract
Without any control mechanism, a wireless ad-hoc network is easily congested and the perceived quality of applications considerably deteriorates. Therefore, we need QoS control mechanisms to accommodate real-time multimedia application such as video conferencing, VoIP (voice over IP), and remote monitoring while satisfying application QoS requirements. In this paper, we propose a new routing mechanism to support real-time multimedia communication by efficiently utilize the limited wireless network capacity. Our mechanism considers a wireless ad-hoc network composed of nodes equipped with multiple network interfaces to each of which a different wireless channel can be assigned. By embedding information about channel usage in control messages of OLSRv2, each node obtains a view of topology and bandwidth information of the whole network. Then, a source node determines a logical path on which application QoS requirements are satisfied. Through experiments on a simulator, our mechanism could achieve the packet delivery ratio of about 95 % at the end-to-end delay of about 10 ms. In addition, real-time traffic was more evenly distributed over the whole network.
如果没有任何控制机制,无线自组织网络很容易拥塞,应用程序的感知质量也会大大降低。因此,我们需要QoS控制机制来适应实时多媒体应用,如视频会议、VoIP (voice over IP)和远程监控,同时满足应用的QoS要求。本文提出了一种新的路由机制,通过有效地利用有限的无线网络容量来支持实时多媒体通信。我们的机制考虑了一个由节点组成的无线自组织网络,这些节点配备了多个网络接口,每个接口都可以分配不同的无线信道。通过在OLSRv2的控制消息中嵌入有关信道使用情况的信息,每个节点可以获得全网的拓扑视图和带宽信息。然后,源节点确定满足应用程序QoS要求的逻辑路径。通过仿真实验,我们的机制在端到端延迟约10 ms的情况下,可以实现95%左右的数据包传输率。此外,实时流量在整个网络中的分布更加均匀。