ChromoStereoscopic rendering for trichromatic displays

Leïla Schemali, E. Eisemann
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引用次数: 2

Abstract

The chromostereopsis phenomenom leads to a differing depth perception of different color hues, e.g., red is perceived slightly in front of blue. In chromostereoscopic rendering 2D images are produced that encode depth in color. While the natural chromostereopsis of our human visual system is rather low, it can be enhanced via ChromaDepth®glasses, which induce chromatic aberrations in one eye by refracting light of different wavelengths differently, hereby offsetting the projected position slightly in one eye. Although, it might seem natural to map depth linearly to hue, which was also the basis of previous solutions, we demonstrate that such a mapping reduces the stereoscopic effect when using standard trichromatic displays or printing systems. We propose an algorithm, which enables an improved stereoscopic experience with reduced artifacts.
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用于三色显示的彩色立体渲染
色立体视现象导致对不同颜色色调的不同深度感知,例如,红色在蓝色之前被感知。在色立体渲染中,产生的二维图像以颜色编码深度。虽然我们人类视觉系统的自然色立体感相当低,但它可以通过ChromaDepth®眼镜来增强,该眼镜通过不同波长的光的不同折射来诱导一只眼睛的色差,从而略微抵消一只眼睛的投影位置。虽然,将深度线性映射到色调似乎很自然,这也是以前解决方案的基础,但我们证明,当使用标准的三色显示器或打印系统时,这种映射会降低立体效果。我们提出了一种算法,它可以在减少伪影的情况下改善立体体验。
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