Nanoscapes: Authentic Scales and Densities in Real-Time 3D Cinematic Visualizations of Cellular Landscapes

Andrew R. Lilja, Shereen R Kadir, Rowan T. Hughes, Nick Gunn, Campbell W. Strong, Benjamin J. Bailey, R. Parton, J. McGhee
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Abstract

3D computer-animated representations of complex biological systems and environments are often vastly oversimplified. There are a number of key reasons: to highlight a distinct biological mechanism of interest; technical limitations of hardware and software computer graphics (CG) capabilities; and a lack of data regarding cellular environments. This oversimplification perpetuates a naive understanding of fundamental cellular dynamics and topologies. This work attempts to address these challenges through the development of a first-person interactive virtual environment that more authentically depicts molecular scales, densities and interactions in real-time. Driven by a collaboration between scientists, CG developers and 3D computer artists, Nanoscapes utilizes the latest CG advances in real-time pipelines to construct a cinematic 3D environment that better communicates the complexity associated with the cellular surface and nanomedicine delivery to the cell.
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纳米景观:真实的尺度和密度在实时三维电影可视化的细胞景观
复杂生物系统和环境的三维计算机动画表现往往过于简化。有几个关键的原因:突出一个独特的感兴趣的生物学机制;硬件和软件计算机图形(CG)能力的技术限制;以及缺乏关于细胞环境的数据。这种过度简化延续了对基本细胞动力学和拓扑结构的幼稚理解。这项工作试图通过开发第一人称互动虚拟环境来解决这些挑战,该环境可以更真实地实时描述分子尺度、密度和相互作用。在科学家、CG开发人员和3D计算机艺术家之间的合作推动下,Nanoscapes利用实时管道中最新的CG进展来构建电影般的3D环境,从而更好地传达与细胞表面和纳米药物递送相关的复杂性。
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