The Past, Present, and Future of Hwatu: Beyond the Controversy of Gambling and Japanese Color, to Localization and Globalization

M. Cha, M. Kim, Tegyung Kim
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Abstract

Hwatu was a negative image in that the cards had Japanese-style picture and strong gambling character. On the other hand, Hwatu has maintained its status as a national game to promote friendship in leisure and daily life. Recently, art therapy using Hwatu has been actively performed to prevent dementia in the elderly. Hwatu, which has shown such a multifaceted aspect, is trying to show us a different side in the 21st century. While attempts are being made to localize it by combining with the nature and cultural properties of each region in Korea, it is now approaching people all over the world impressively through works such as the movie Minari. After successful localization, Hwatu is now in the stage of dreaming of globalization. In this paper, the past and present of Korean Hwatu were examined, and the future possibilities were explored. Due to the nature of the Hwatu, various research data and methods such as literature review, one-on-one interview with research participants, and Internet data collection were mixed to understand the overall picture.
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华图的过去、现在和未来:超越赌博和日本色彩的争议,到本土化和全球化
“花图”是一种消极的形象,因为它具有日本式的图案和强烈的赌博性质。另一方面,花图一直保持着它作为一种国民游戏的地位,以促进休闲和日常生活中的友谊。最近,利用华图的艺术疗法被积极用于预防老年人痴呆。在21世纪,已经展现了如此多面性的华画,正试图向我们展示不同的一面。在结合各地的自然和文化特性进行本土化的过程中,通过电影《Minari》等作品,它正在向全世界展示。在成功的本土化之后,华都正处于梦想全球化的阶段。本文考察了韩国花图的过去和现在,并探讨了未来的可能性。由于华图的性质,各种研究数据和方法,如文献回顾,与研究参与者的一对一访谈,以及互联网数据收集是混合的,以了解整体情况。
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