Computational Expression

Amanda Strawhacker, Amanda Sullivan
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Abstract

In the past two decades, STEM education has been slowly replaced by “STEAM,” which refers to learning that integrates science, technology, engineering, arts, and mathematics. The added “Arts” portion of this pedagogical approach, although an important step towards integrated 21st century learning, has long confused policymakers, with definitions ranging from visual arts to humanities to art education and more. The authors take the position that Arts can be broadly interpreted to mean any approach that brings interpretive and expressive perspectives to STEM activities. In this chapter, they present illustrative cases inspired by work in real learning settings that showcase how STEAM concepts and computational thinking skills can support children's engagement in cultural, performing, and fine arts, including painting, sculpture, architecture, poetry, music, dance, and drama.
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在过去的二十年里,STEM教育已经慢慢被“STEAM”所取代,“STEAM”指的是综合科学、技术、工程、艺术和数学的学习。这种教学方法中增加的“艺术”部分,虽然是迈向21世纪综合学习的重要一步,但长期以来一直令政策制定者感到困惑,从视觉艺术到人文科学,再到艺术教育等等。作者的立场是,艺术可以广泛地解释为任何为STEM活动带来解释性和表现力视角的方法。在本章中,他们展示了一些受真实学习环境启发的案例,展示了STEAM概念和计算思维技能如何支持儿童参与文化、表演和美术,包括绘画、雕塑、建筑、诗歌、音乐、舞蹈和戏剧。
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