Multimodal, Multiparty Modeling of Collaborative Problem Solving Performance

Shree Krishna Subburaj, Angela E. B. Stewart, A. Rao, S. D’Mello
{"title":"Multimodal, Multiparty Modeling of Collaborative Problem Solving Performance","authors":"Shree Krishna Subburaj, Angela E. B. Stewart, A. Rao, S. D’Mello","doi":"10.1145/3382507.3418877","DOIUrl":null,"url":null,"abstract":"Modeling team phenomena from multiparty interactions inherently requires combining signals from multiple teammates, often by weighting strategies. Here, we explored the hypothesis that strategic weighting signals from individual teammates would outperform an equal weighting baseline. Accordingly, we explored role-, trait-, and behavior-based weighting of behavioral signals across team members. We analyzed data from 101 triads engaged in computer-mediated collaborative problem solving (CPS) in an educational physics game. We investigated the accuracy of machine-learned models trained on facial expressions, acoustic-prosodics, eye gaze, and task context information, computed one-minute prior to the end of a game level, at predicting success at solving that level. AUROCs for unimodal models that equally weighted features from the three teammates ranged from .54 to .67, whereas a combination of gaze, face, and task context features, achieved an AUROC of .73. The various multiparty weighting strategies did not outperform an equal-weighting baseline. However, our best nonverbal model (AUROC = .73) outperformed a language-based model (AUROC = .67), and there were some advantages to combining the two (AUROC = .75). Finally, models aimed at prospectively predicting performance on a minute-by-minute basis from the start of the level achieved a lower, but still above-chance, AUROC of .60. We discuss implications for multiparty modeling of team performance and other team constructs.","PeriodicalId":402394,"journal":{"name":"Proceedings of the 2020 International Conference on Multimodal Interaction","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 International Conference on Multimodal Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3382507.3418877","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13

Abstract

Modeling team phenomena from multiparty interactions inherently requires combining signals from multiple teammates, often by weighting strategies. Here, we explored the hypothesis that strategic weighting signals from individual teammates would outperform an equal weighting baseline. Accordingly, we explored role-, trait-, and behavior-based weighting of behavioral signals across team members. We analyzed data from 101 triads engaged in computer-mediated collaborative problem solving (CPS) in an educational physics game. We investigated the accuracy of machine-learned models trained on facial expressions, acoustic-prosodics, eye gaze, and task context information, computed one-minute prior to the end of a game level, at predicting success at solving that level. AUROCs for unimodal models that equally weighted features from the three teammates ranged from .54 to .67, whereas a combination of gaze, face, and task context features, achieved an AUROC of .73. The various multiparty weighting strategies did not outperform an equal-weighting baseline. However, our best nonverbal model (AUROC = .73) outperformed a language-based model (AUROC = .67), and there were some advantages to combining the two (AUROC = .75). Finally, models aimed at prospectively predicting performance on a minute-by-minute basis from the start of the level achieved a lower, but still above-chance, AUROC of .60. We discuss implications for multiparty modeling of team performance and other team constructs.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
协作问题解决性能的多模式、多方建模
从多方交互中建模团队现象本质上需要组合来自多个团队成员的信号,通常是通过加权策略。在这里,我们探讨了一个假设,即来自个体队友的战略权重信号将优于同等权重基线。因此,我们探索了团队成员之间基于角色、特征和行为的行为信号权重。我们分析了101个三合会在一个教育物理游戏中参与计算机媒介协作解决问题(CPS)的数据。我们研究了在游戏关卡结束前一分钟计算的面部表情、声学韵律、眼睛注视和任务上下文信息训练的机器学习模型在预测成功解决该关卡方面的准确性。单模模型的AUROC从0.54到0.67不等,而凝视、面部和任务上下文特征的组合AUROC为0.73。各种多方加权策略的表现并不优于同等加权基线。然而,我们最好的非语言模型(AUROC = .73)优于基于语言的模型(AUROC = .67),并且两者结合有一些优势(AUROC = .75)。最后,从关卡一开始就以每分钟为基础进行前瞻性预测的模型,AUROC为0.60,虽然较低,但仍高于概率。我们讨论了团队绩效和其他团队结构的多方建模的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
OpenSense: A Platform for Multimodal Data Acquisition and Behavior Perception Human-centered Multimodal Machine Intelligence Touch Recognition with Attentive End-to-End Model MORSE: MultimOdal sentiment analysis for Real-life SEttings Temporal Attention and Consistency Measuring for Video Question Answering
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1