Simulation Method for Water and Cloth Interaction Phenomena based on LGA

Jinlian Du, Tian Yang, Xueyun Jin
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Abstract

Interactive simulations of water and cloth have important applications in many fields. However, because of the high time and space complexity of water–cloth interaction simulations, current simulation methods cannot meet the requirements of being both real time and realistic. In this paper, lattice gas automata (LGA)-based simulation method for water diffusion in cloth is proposed. In the proposed method, a three-dimensional mass–spring cloth model is constructed to simulate cloth with an arbitrary thickness and the geometric structure of the cloth is unified via the LGA lattice structure. The diffusion process of water in cloth is simplified as the movement process of water particles in the lattice structure, and the diffusion direction of the water is determined by the differences in the vertex saturation. The advantage of this method is that the physical parameters of the cloth are integrated into the diffusion equation via the three-dimensional model of the cloth and the saturation of the vertices. The D3Q27 diffusion model is used to simplify the complexity of the water particle diffusion algorithm, and the applicability of the algorithm to different types of cloths is improved. By experimenting with this method and comparing our results with those of other methods, it is found that the proposed method can effectively improve the simulation speed and realism and can realistically simulate the effects of wetting diffusion, water deformation, seepage dripping and cloth folding when the water and cloth interact.
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基于LGA的水布相互作用现象模拟方法
水和布的交互模拟在许多领域都有重要的应用。然而,由于水布相互作用仿真具有较高的时间和空间复杂性,现有的仿真方法无法满足实时性和真实感的要求。提出了一种基于点阵气体自动机(LGA)的织物中水分扩散模拟方法。该方法通过构造一个三维质量-弹簧布模型来模拟任意厚度的布,并通过LGA晶格结构统一布的几何结构。将水在布中的扩散过程简化为水粒子在晶格结构中的运动过程,水的扩散方向由顶点饱和度的差异决定。该方法的优点是通过布料的三维模型和顶点的饱和度将布料的物理参数整合到扩散方程中。采用D3Q27扩散模型简化了水粒子扩散算法的复杂性,提高了算法对不同类型布料的适用性。通过对该方法的实验,并与其他方法的结果进行比较,发现该方法可以有效地提高模拟速度和真实感,并能真实地模拟水与布相互作用时的润湿扩散、水变形、渗滴和布料折叠等效果。
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