How Developers Optimize Virtual Reality Applications: A Study of Optimization Commits in Open Source Unity Projects

Fariha Nusrat, Foyzul Hassan, Hao Zhong, Xiaoyin Wang
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引用次数: 13

Abstract

Virtual Reality (VR) is an emerging technique that provides immersive experience for users. Due to the high computation cost of rendering real-time animation twice (for both eyes) and the resource limitation of wearable devices, VR applications often face performance bottlenecks and performanceoptimization plays an important role in VR software develop-ment. Performance optimizations of VR applications can be very different from those in traditional software as VR involves more elements such as graphics rendering and real-time animation. In this paper, we present the first empirical study on 183 real-world performance optimizations from 45 VR software projects. In particular, we manually categorized the optimizations in to 11 categories, and applied static analysis to identify how they affect different life-cycle phases of VR applications. Furthermore, we studied the complexity and design / behavior effects of performance optimizations, and how optimizations are different between large organizational software projects and smaller personal software projects. Our major findings include: (1) graphics simplification (24.0%), rendering optimization (16.9%), language / API optimization (15.3%), heap avoidance (14.8%), and valuecaching (12.0%) are the most common categories of performance optimization in VR applications; (2) game logic updates (30.4%) and before-scene initialization (20.0%) are the most common life-cycle phases affected by performance issues; (3) 45.9% of the optimizations have behavior and design effects and 39.3% of the optimizations are systematic changes; (4) the distributionsof optimization classes are very different between organizational VR projects and personal VR projects.
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开发者如何优化虚拟现实应用:开源统一项目的优化提交研究
虚拟现实(VR)是一种为用户提供沉浸式体验的新兴技术。由于实时动画渲染两次(双眼)的高计算成本和可穿戴设备的资源限制,VR应用经常面临性能瓶颈,性能优化在VR软件开发中起着重要的作用。VR应用程序的性能优化可能与传统软件的性能优化有很大不同,因为VR涉及到更多的元素,如图形渲染和实时动画。在本文中,我们对来自45个VR软件项目的183个现实世界的性能优化进行了首次实证研究。特别是,我们手动将优化分为11个类别,并应用静态分析来确定它们如何影响VR应用程序的不同生命周期阶段。此外,我们还研究了性能优化的复杂性和设计/行为效应,以及大型组织软件项目和小型个人软件项目之间的优化差异。我们的主要发现包括:(1)图形简化(24.0%)、渲染优化(16.9%)、语言/ API优化(15.3%)、堆避免(14.8%)和值提取(12.0%)是VR应用中最常见的性能优化类别;(2)游戏逻辑更新(30.4%)和场景前初始化(20.0%)是受性能问题影响最普遍的生命周期阶段;(3) 45.9%的优化具有行为效应和设计效应,39.3%的优化具有系统性变化;(4)优化类在组织VR项目和个人VR项目中的分布差异较大。
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