A Preliminary Comparison between Traditional and Gamified Leg Agility Assessment in Parkinsonian Subjects

G. Amprimo, Giulia Masi, Claudia Ferraris, Gabriella Olmo, L. Priano
{"title":"A Preliminary Comparison between Traditional and Gamified Leg Agility Assessment in Parkinsonian Subjects","authors":"G. Amprimo, Giulia Masi, Claudia Ferraris, Gabriella Olmo, L. Priano","doi":"10.1109/SEGAH54908.2022.9978557","DOIUrl":null,"url":null,"abstract":"Parkinson's disease (PD) severity is assessed through a set of standardised tasks defined by clinical scales such as the Unified Parkinson's Disease Rating Scale (UPDRS). In particular, Leg Agility is a well-established test among the motor tasks included in UPDRS, which consists in repeated cycles of knee lifting and lowering, while sitting on a chair. Leg Agility objective evaluation through optical devices is often investigated for telemedicine applications. Moreover, remote rehabilitation for PD subjects through virtual exergaming is becoming a popular approach thanks to its versatility, increased user engagement and the possibility of coupling it with remote monitoring tools. This work investigates if lower-limb exergaming may also be exploited for assessment purposes similar to traditional evaluation. In particular, if there exists a statistical difference between the kinematic description of Leg Agility versus the one of a Bouncing Ball exergame, as provided by an optical (RGB-D) acquisition system suitable for remote monitoring. Preliminary results obtained by the comparison of the two types of assessment in a small group of parkinsonian subjects are presented and discussed.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"97 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SEGAH54908.2022.9978557","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

Parkinson's disease (PD) severity is assessed through a set of standardised tasks defined by clinical scales such as the Unified Parkinson's Disease Rating Scale (UPDRS). In particular, Leg Agility is a well-established test among the motor tasks included in UPDRS, which consists in repeated cycles of knee lifting and lowering, while sitting on a chair. Leg Agility objective evaluation through optical devices is often investigated for telemedicine applications. Moreover, remote rehabilitation for PD subjects through virtual exergaming is becoming a popular approach thanks to its versatility, increased user engagement and the possibility of coupling it with remote monitoring tools. This work investigates if lower-limb exergaming may also be exploited for assessment purposes similar to traditional evaluation. In particular, if there exists a statistical difference between the kinematic description of Leg Agility versus the one of a Bouncing Ball exergame, as provided by an optical (RGB-D) acquisition system suitable for remote monitoring. Preliminary results obtained by the comparison of the two types of assessment in a small group of parkinsonian subjects are presented and discussed.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
帕金森患者传统与游戏化腿敏捷性评估的初步比较
帕金森病(PD)的严重程度是通过一系列标准化的任务来评估的,这些任务由临床量表定义,如统一帕金森病评定量表(UPDRS)。特别是,腿敏捷性是UPDRS中包含的运动任务中一个公认的测试,它包括坐在椅子上时膝盖的反复抬起和放下。在远程医疗应用中,经常研究通过光学设备对腿部敏捷性进行客观评价。此外,通过虚拟游戏对PD受试者进行远程康复正在成为一种流行的方法,这要归功于它的多功能性、增加的用户参与度以及与远程监控工具相结合的可能性。这项工作调查了下肢运动是否也可以用于类似于传统评估的评估目的。特别是,如果有一个适合远程监控的光学(RGB-D)采集系统提供的腿部敏捷性的运动学描述与弹跳球运动的描述之间存在统计差异。通过比较两种类型的评估在一小群帕金森受试者初步结果提出并讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Using Gamification for Assessing Soft Skills: A Serious Game design Lifestyle Assessment of Large Scale Population using Repose - A Heart Rate Variability based Lifestyle Assessment Platform Development, fabrication and evaluation of textile electrodes for EDA measurements Assessing Virtual Reality's potential to influence emotional states from negative to provide an instant positive effect AI-Based Pill Detection and Deblistering Spot Finder System for Smart Medication Dispenser
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1