Membangun Game Edutainment “Pengenalan Komputer” Menggunakan Shuffle Random (SR) Dan Finite State Machine (FSM) Untuk Anak Tunagrahita Ringan

Heny Pratiwi, Ita Arfyanti, M. Sururi
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引用次数: 1

Abstract

Research to build an Edutainment Game "Introduction to Computers" for mild retarded children is a study designed for teachers to deliver material to special school students (SLB) with special needs such as children with visual impairment, hearing impairment, mental retardation, intellectual disability, autism and blindness. . In this game the player will be presented with a variety of learning menus about "Computer Devices" and a game menu consisting of a guessing picture quiz to train memory, then there are typing games and labyrinth games to develop motor movements and increase students' responses and interests. Shuffle and Finite State Machine randomization algorithms will be applied in this study, with the aim of arranging the image position to be randomized in the learning menu and typing games as well as randomizing the position of the main characters and enemies in the labyrinth game made in three levels. This is done to improve students' learning and curiosity. The technology applied in this research is intelligent agent (intelligent system) which has a game agent character that will accompany children to learn and play.
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轻度弱智儿童“电脑入门”寓教于乐游戏的研究是一项为教师向有特殊需要的特殊学校学生(SLB),如视力障碍、听力障碍、智力障碍、智力残疾、自闭症和失明儿童,提供教材的研究。在这个游戏中,玩家会看到关于“计算机设备”的各种学习菜单和一个游戏菜单,其中包括一个猜图测试来训练记忆,然后有打字游戏和迷宫游戏来发展运动,增加学生的反应和兴趣。本研究将采用Shuffle和Finite State Machine随机化算法,在学习菜单和打字游戏中安排随机化的图像位置,以及在迷宫游戏中随机化三个关卡的主要角色和敌人的位置。这样做是为了提高学生的学习能力和好奇心。本研究应用的技术是智能代理(智能系统),它具有游戏代理的特性,可以陪伴儿童学习和玩耍。
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