HCI in K12 Computer Science Education – Using HCI as a Topic and a Didactic Tool

A. Bollin, S. Pasterk, Max Kesselbacher, E. Reçi, Markus Wieser, Nina Lobnig
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引用次数: 1

Abstract

The role of human-computer interaction in school lessons is usually limited, if at all, to the usability factor of applications. In this paper, we report on a set of teaching principles and a project in which students between the ages of 15 and 18 playfully work through 3D, Virtual Reality, and usability issues without any particular prior knowledge in this field. In this work, we show that the suggested approach is founded on general didactic principles. Furthermore, by following neurodidactic findings, it is highly appealing to students, and essential computing science skills can be taught quasi incidentally. By systematically mapping our setting and decisions to teaching principles, we also show that HCI is not only one topic to be taught – it becomes a valuable didactic tool.
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HCI在K12计算机科学教育中的应用——使用HCI作为主题和教学工具
人机交互在学校课程中的作用通常是有限的,如果有的话,应用程序的可用性因素。在本文中,我们报告了一套教学原则和一个项目,其中15至18岁的学生在没有任何特定先验知识的情况下,通过3D,虚拟现实和可用性问题进行有趣的工作。在这项工作中,我们表明,建议的方法是建立在一般教学原则。此外,通过遵循神经教学的发现,它对学生非常有吸引力,基本的计算科学技能可以准偶然地教授。通过系统地将我们的设置和决策映射到教学原则中,我们还表明HCI不仅仅是一个要教授的主题-它成为一种有价值的教学工具。
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