Object Manipulations in VR Show Task- and Object-Dependent Modulation of Motor Patterns

Jaime Maldonado, C. Zetzsche
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引用次数: 1

Abstract

Humans can perform object manipulations in VR in spite of missing haptic and acoustic information. Whether their movements under these artificial conditions do still rely on motor programs based on natural experience or are impoverished due to the restrictions imposed by VR is unclear. We investigated whether reach-to-place and reach-to-grasp movements in VR can still be adapted to the task and to the specific properties of the objects being handled, or whether they reflect a stereotypic, task- and object-independent motor program. We analyzed reach-to-grasp and reach-to-place movements from participants performing an unconstrained ”set-the-table” task involving a variety of different objects in virtual reality. These actions were compared based on their kinematic features. We encountered significant differences in peak speed and the duration of the deceleration phase which are modulated depending on the action and on the manipulated object. The flexibility of natural human sensorimotor control thus is at least partially transferred and exploited in impoverished VR conditions. We discuss possible explanations of this behavior and the implications for the design of object manipulations in VR.
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虚拟现实中的对象操作显示任务和对象依赖的运动模式调制
尽管缺少触觉和声学信息,但人类可以在VR中执行物体操作。他们在这些人工条件下的运动是否仍然依赖于基于自然经验的运动程序,或者由于VR的限制而变得贫乏,目前尚不清楚。我们调查了VR中的伸手到位置和伸手到抓取运动是否仍然可以适应任务和正在处理的物体的特定属性,或者它们是否反映了刻板印象,任务和物体独立的运动程序。我们分析了参与者在虚拟现实中执行不受约束的“摆桌子”任务时的伸手抓握和伸手放动作,这些任务涉及各种不同的物体。根据运动学特征对这些动作进行了比较。我们在峰值速度和减速阶段的持续时间上遇到了显著的差异,这取决于动作和被操纵的对象。因此,人类自然感觉运动控制的灵活性至少部分地被转移和利用在贫困的VR条件下。我们讨论了这种行为的可能解释以及对VR中对象操作设计的影响。
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