Intelligent strategies for several zero-, one- and two-player games

M. Andreica, N. Tapus
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引用次数: 3

Abstract

In this paper we present efficient and intelligent strategies for several zero-, one- and two-player games. Most of the games have been studied before or are related to other well-known games, but we present improved algorithmic techniques for playing them optimally. The main techniques we employed are dynamic programming, the Sprague-Grundy game theory and pattern extraction. We also make use of elements from computational geometry, like orthogonal range searching data structures.
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几个零人,一人和二人博弈的智能策略
本文给出了几种零人、一人和二人博弈的高效智能策略。大多数游戏之前已经被研究过,或者与其他知名游戏有关,但我们提出了改进的算法技术来优化它们。我们采用的主要技术是动态规划、Sprague-Grundy博弈论和模式提取。我们还利用了计算几何中的元素,比如正交范围搜索数据结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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