Intuitive 3D flight gaming with tangible objects

Jhengyi Lin, Po-Wen Cheng, Chien-Hung Lin, I-Chen Lin
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引用次数: 1

Abstract

Object movement in virtual 3D space involves 3D rotations and translations. Conventional desktop interfaces are difficult for a user to simultaneously control the variations of six degrees of freedom. In this paper, we present a vision-based user-friendly method for this purpose. A user can simply grasp one or more objects and fly the objects intuitively. The proposed system using an efficient method to detect and track the objects in the scene. The estimated object motions are used to drive the corresponding targets on the screen or to trigger predefined actions. This interface can track more than one objects at an interactive rate and is applied to a 3D flight shooting game.
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直观的3D飞行游戏与有形的对象
虚拟三维空间中的物体运动包括三维旋转和三维平移。传统的桌面界面很难让用户同时控制6个自由度的变化。在本文中,我们提出了一种基于视觉的用户友好方法。用户可以简单地抓住一个或多个物体,并直观地飞行物体。该系统采用一种有效的方法对场景中的物体进行检测和跟踪。估计的对象运动用于驱动屏幕上相应的目标或触发预定义的动作。该界面可以以交互速率跟踪多个对象,并应用于3D飞行射击游戏。
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