Headset removal for virtual and mixed reality

Christian Früh, Avneesh Sud, Vivek Kwatra
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引用次数: 32

Abstract

Virtual Reality (VR) has advanced significantly in recent years and allows users to explore novel environments (both real and imaginary), play games, and engage with media in a way that is unprecedentedly immersive. However, compared to physical reality, sharing these experiences is difficult because the user's virtual environment is not easily observable from the outside and the user's face is partly occluded by the VR headset. Mixed Reality (MR) is a medium that alleviates some of this disconnect by sharing the virtual context of a VR user in a flat video format that can be consumed by an audience to get a feel for the user's experience. Even though MR allows audiences to connect actions of the VR user with their virtual environment, empathizing with them is difficult because their face is hidden by the headset. We present a solution to address this problem by virtually removing the headset and revealing the face underneath it using a combination of 3D vision, machine learning and graphics techniques. We have integrated our headset removal approach with Mixed Reality, and demonstrate results on several VR games and experiences.
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移除虚拟现实和混合现实的耳机
近年来,虚拟现实技术(VR)取得了长足的进步,它允许用户探索新奇的环境(包括真实的和想象的),玩游戏,并以一种前所未有的沉浸式方式与媒体互动。然而,与物理现实相比,分享这些体验是困难的,因为用户的虚拟环境不容易从外部观察到,用户的面部部分被VR头显遮挡。混合现实(MR)是一种媒介,它通过以平面视频格式共享VR用户的虚拟环境来缓解这种脱节,这种格式可以被观众消费以获得用户体验的感觉。尽管MR允许观众将VR用户的动作与虚拟环境联系起来,但由于他们的脸被耳机隐藏,因此很难与他们产生共鸣。我们提出了一种解决方案,通过结合3D视觉、机器学习和图形技术,虚拟地摘下耳机,露出下面的脸,来解决这个问题。我们已经将我们的耳机移除方法与混合现实相结合,并在几个VR游戏和体验中展示了结果。
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