The effect of multiplayer dynamic difficulty adjustment on the player experience of video games

Alexander Baldwin, Daniel M. Johnson, Peta Wyeth
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引用次数: 36

Abstract

Multiplayer Dynamic Difficulty Adjustment (mDDA) is a method of reducing the difference in player performance and subsequent challenge in competitive multiplayer video games. As a balance of between player skill and challenge experienced is necessary for optimal player experience, this experimental study investigates the effects of mDDA and awareness of its presence on player performance and experience using subjective and biometric measures. Early analysis indicates that mDDA normalizes performance and challenge as expected, but awareness of its presence can reduce its effectiveness.
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多人动态难度调整对电子游戏玩家体验的影响
多人动态难度调整(mDDA)是一种在竞争性多人电子游戏中减少玩家表现差异和后续挑战的方法。由于玩家技能和挑战体验之间的平衡是最佳玩家体验的必要条件,本实验研究使用主观和生物测量方法调查了mDDA及其存在对玩家表现和体验的影响。早期的分析表明,mDDA可以像预期的那样使性能和挑战正常化,但意识到它的存在可能会降低其有效性。
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