A Unified Topological-Physical Model for Adaptive Refinement

Elsa Fléchon, F. Zara, G. Damiand, F. Jaillet
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引用次数: 7

Abstract

In Computer Graphics, physically-based simulation of deformable objects is a current challenge, and many effi-cient models have been developed to reach real-time performance. However, these models are often limited when complex interactions involving topological modifications are required. To overcome this, the key issue is to manage concurrently, and at minimal cost, both the topology and physical properties. Thus, this paper presents a unified topological-physical model for soft body simulation. The complete embedding of physical and topological models will facilitate operations like piercing, fracture or cutting, as well as adap-tive refinement. Indeed, the difficulty is to treat topological changes during the simulation, requiring combined geometric and physics considerations. Rigorous topological operations guarantee the validity of the mesh, while direct access to the adjacent and incident relations will ease the update of physical properties of new elements created during these operations. These features are illustrated on an embedded mass-spring system undergoing topological modifications per-formed during simulation. Different levels of subdivision are also presented.
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自适应细化的统一拓扑物理模型
在计算机图形学中,基于物理的可变形物体的仿真是当前的一个挑战,许多有效的模型已经被开发出来以达到实时性能。然而,当需要涉及拓扑修改的复杂交互时,这些模型往往受到限制。为了克服这个问题,关键问题是以最小的成本同时管理拓扑和物理属性。因此,本文提出了一种用于软体仿真的统一拓扑物理模型。物理和拓扑模型的完整嵌入将有利于穿刺、断裂或切割等操作,以及自适应细化。实际上,困难在于在模拟过程中处理拓扑变化,需要结合几何和物理考虑。严格的拓扑操作保证了网格的有效性,而直接访问相邻和事件关系将简化在这些操作中创建的新元素的物理属性的更新。在仿真过程中进行拓扑修改的嵌入式质量-弹簧系统上说明了这些特征。还提出了不同层次的细分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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